using Engine;
using Engine.Graphics;
using Game;

namespace SCIENEW {
    public class WireItem : FlatItem {
        public WireItem(string craftingId) : base(craftingId)
        {
            DefaultTextureSlot = 213;
        }
        
        public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
        {
            BlocksManager.DrawFlatBlock(primitivesRenderer, value, size, ref matrix, IndustrialModLoader.IETexture, color, false, environmentData);
        }
    }
}